Posts Tagged ‘serious games’

World Usability Day 2006

“Making Life Easy!” “Why doesn’t this work right? What am I supposed to do with this now?” — World Usability Day, November 14, 2006, is for everyone who’s ever asked these questions. This Earth Day style event, focused on raising […]


Cat in Space, Tap and Nike on the run…

Way before the ‘So You Can Dance’ and ‘Dancing With the Stars’ odd-ball-pseudo-reality-70’s flashback-variety shows… Gregory Hines put out a film called “Tap” where he wired up tap shoes to midi/synths. I’m not sure if these were ever functional or […]


CDE and NCSGI Sponsor NC Serious Games Workshop

When: May 2, 2006 Where: NCSU Friday Institute, Centennial Campus, NCSU The Center for Digital Entertainment (CDE) and the North Carolina Serious Games Initiative will host the Workshop on Collaboration in the North Carolina Serious Game Space at the Friday […]


Second Life

We’re talking about using this feature to do an online component to a virtual museum. It will be interesting to see how it might be incorporated into an existing website that runs alongside the museum daily operations. Physical spaces translating […]


War Craft.

It’s official… 2 million people have way too much time on their hands. “Officials from developer Blizzard Entertainment have announced that massively multiplayer online role-playing game (MMORPG) World of WarCraft has surpassed two million paying subscribers worldwide.” Read more here… […]

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