Posts Tagged ‘serious games’

Creating Video Games, from Luge to 3-D

Videogame creation is serious work at NC State. Starting with raw ideas, pitches and pizza, computer science and industrial design students work collaboratively to develop computer games with compelling art and visuals, paired with sound game play mechanics and technical [...]


HASTAC Digital Media + Learning Awards

17 INNOVATIVE PROJECTS TO SHARE $2 MILLION A mixed reality game for high school students in Los Angeles and Cairo to learn about the real-time impact of air pollution in their neighborhoods. A web application that aggregates news and nonprofit [...]


SecondLife on NBC-17

Shirley Min (aka Shirls Beck, SecondLife) with NBC 17 met with a few of us in SecondLife last week to learn about what we’re doing in Second Life at NC State for instruction in distance education. She has a piece [...]


BarCampRDU 2007

August 4, 2007 – Red Hat Offices, 8:30 AM-6PM – Raleigh, NC. Pre-party: Friday, August 3, 2007. Tyler’s Taproom, Durham, 7:30-9:30PM. Location: Red Hat, Centennial Campus Offices, Raleigh, NC Info: Breakfast, lunch, snacks and refreshments provided. Hint: Doors will open [...]


Meet & Greet in 3-D: Virtual Onboarding at IBM

Talent Management has a quick interview with Chuck Hamilton, director of IBM’s Center for Advanced Learning. IBM is taking the company virtual with thousands of employees using Second Life and Plane Shift to support new employee orientation and training. It [...]


Lecture: Electronic Arts, Moving from Player to Creator

Moving from Player to Creator: Opportunities in the Videogame Industry Speakers: Colleen McReary and Ryan Stradling, Electronic Arts Date and Time: 3:35 – 4:45 , March 21, 2007 Location: EB1, Room 1011, NCSU’s Centennial Campus Abstract: Many people are now [...]


Lecture | Art of Machinima, The Garage Innovators

Hal Meeks makes a great comparison to the early innovators working out of their garage (Apple, HP, Disney, et. al.) to the new animators creating content from non-traditional applications. He may not know that he’s really hinting at is basic [...]


‘Beyond Machinima’

In a very detailed interview visual effects designer John Gaeta, best known for his Oscar-winning ‘bullet time’ effects for The Matrix, talks to Gamasutra about his collaboration with EA’s Rudy Poat on a startling new film using real-time game engine [...]


‘Beyond Machinima’

In a very detailed interview visual effects designer John Gaeta, best known for his Oscar-winning ‘bullet time’ effects for The Matrix, talks to Gamasutra about his collaboration with EA’s Rudy Poat on a startling new film using real-time game engine [...]


World Usability Day 2006

“Making Life Easy!” “Why doesn’t this work right? What am I supposed to do with this now?” — World Usability Day, November 14, 2006, is for everyone who’s ever asked these questions. This Earth Day style event, focused on raising [...]